![]() Well, they weren't "giant" so much as "menacing," but the crabs were some of the first and only enemies I came across in the dungeon. ![]() So I ran headfirst into a giant enemy crab. Before jumping into a battle, I surveyed my team and poked around in the menu for a bit, but - as you might expect - nothing really came of it. The dungeon was set to a charming, lilting piece of music and ghostly lights flooded the blue walls while water flowed along the corridor edges. The game started off with a panel of three character portraits chatting about something or another, until I was given control of my party and let loose in a random dungeon. ![]() The beginning of the demo (which is, may I remind you, all in Japanese) displayed a character creation screen of sorts, but I passed over this and moved right into the heart of the action. ![]()
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